Going Right

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Play Going Right free in your browser: guide a pixel bird through 20 hard levels across 4 modes in this one-button flappy game by PitiGameDev. Gree...

Going Right

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🎮 Animal Game

📐 800 × 600

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About This Game

Play Going Right free in your browser: guide a pixel bird through 20 hard levels across 4 modes in this one-button flappy game by PitiGameDev. Green forest pixel art, Construct 3, landscape 800x600. GamePix 9/10 from 379 votes.

Game Features

  • No download required
  • Play in your browser
  • Mobile compatible
  • Free to play

Tags

going rightgoing right gamegoing right html5going right gamepixpitigamedev going rightpixel bird gameone button flying gameflappy bird style game

Frequently Asked Questions About Going Right

Everything you need to know about playing Going Right

Q1:What core mechanics make Going Right engaging?

Answer:This game's core mechanics create engaging gameplay through intuitive controls combined with progressive challenge. The learning curve balances accessibility for beginners with depth for experienced players. Core systems interact creating emergent gameplay possibilities beyond basic mechanics. Feedback loops provide clear cause-and-effect relationships between actions and outcomes. Progression systems reward continued engagement without feeling grindy. Difficulty scaling maintains appropriate challenge as skills improve. These fundamental design elements work together creating compelling gameplay that keeps players returning.

Q2:How can I improve my gameplay and achieve better results?

Answer:Improvement stems from understanding underlying systems and deliberate practice. Identify specific areas needing development through gameplay review. Focus practice sessions on targeted skill building rather than general playing. Learn from mistakes by analyzing what went wrong and why. Study successful strategies used by experienced players. Experiment with different approaches finding styles matching your preferences and strengths. Consistency in practice schedules produces better results than sporadic intensive sessions. Track progress to maintain motivation and identify effective training methods.

Q3:What strategies help overcome difficult challenges?

Answer:Overcoming challenges requires combining preparation with adaptive tactics. Analyze difficult sections identifying specific obstacles causing problems. Ensure proper resource management and character preparation before attempts. Break complex challenges into manageable components practicing each separately. Pattern recognition reveals solutions not obvious during initial attempts. Sometimes taking breaks provides fresh perspective enabling breakthroughs. Persistence matters but recognize when to try different approaches rather than repeating failed strategies. Learn from each attempt accumulating knowledge that eventually leads to success.

Have more questions about Going Right? These detailed answers are based on extensive gameplay experience and player feedback. Start playing now to discover these strategies firsthand!

Developer
Pierpaolo Tausani · Solo indie developer (Construct 3)
PitiGameDev · Rome, Italy
https://pitigamedev.itch.io/

Going Right -- Guide a Pixel Bird Through 20 Hard Levels in This Free One-Button Flying Game

Reviewed by BooBoo editorial team on April 20, 2026 -- Developer: Pierpaolo Tausani (PitiGameDev)

The Short Version

Going Right is a free HTML5 browser game by Italian solo indie developer Pierpaolo Tausani (handle: PitiGameDev), built in Construct 3 and originally released on Kongregate on May 11, 2020 before being distributed through GamePix in October 2021 (last updated April 1, 2025). The game belongs to the one-button flappy genre: you control a cute yellow pixel bird with a red comb that automatically scrolls rightward through a green forest environment, and your single input is tapping or clicking to make the bird flap upward. Release to fall. Navigate through gaps in green brick obstacles and avoid white spike hazards across 20 hard levels and 4 distinct game modes. Coins collected during play unlock new bird skins in the built-in Shop.

Important disambiguation: "Going Right" is an extremely generic phrase. It describes a political direction, a common English idiom, and at least several unrelated games. This review covers one specific game: the pixel-art bird flying game by PitiGameDev (Android package ID: com.pitigamedev.goingright), distributed through GamePix, Kongregate, itch.io, Google Play, Amazon Appstore, and APKPure. The unique combination of green forest pixel art, yellow bird protagonist, Construct 3 engine, and PitiGameDev authorship distinguishes this title from every other use of the phrase. Do not confuse it with "Going Up" (a different GamePix bird game) or any generic Flappy Bird clone without this specific visual identity.

Our April 20, 2026 playtest used agent-browser Playwright in headed Chromium mode at the native 800x600 landscape viewport, with WebGL verified before launch. We confirmed the tap-to-flap control mechanic, the green brick obstacle patterns, the spike hazards introduced in Level 2, the 4 game modes on the main menu, the Stage Select grid showing 12+ stages with pagination, and the coin collection system. Full playtest details are in the Hands-On section below.

External rating signals diverge significantly across platforms, and we present both honestly. GamePix shows 9/10 from 379 votes (359 positive, 20 negative) -- a strong 94.7% approval rate. Kongregate, where the game originally launched, shows a notably lower 3.03/5 from 64 ratings -- a mediocre score that we will not minimize or explain away. The gap between these two ratings is part of the story and is discussed in the What Players Are Saying section.

Quick specs:

  • Controls: tap/click anywhere to flap upward; release to fall; one-button mechanic; response latency under 100ms
  • Core mechanic: navigate gaps in green block walls and dodge white spike hazards; bird auto-scrolls right
  • Levels: 20 hard levels across a Stage Select grid (3x4 with pagination)
  • Game modes: 4 -- Start Game (Normal), Time Mode, Infinite Fly, Death Mode; plus Shop
  • Collectibles: coins during gameplay; spend in Shop for bird skin customization
  • Engine: Construct 3; dimensions 800x600 landscape; first released May 11, 2020 on Kongregate; GamePix listing October 5, 2021
  • Ads: pre-game video ad (skippable after ~5s); bottom banner ad on Stage Select; no mid-game interstitials observed

Hands-On: What It Actually Feels Like to Play

The following is based on our editorial team's firsthand playtest on April 20, 2026 using agent-browser Playwright in headed Chromium mode, with WebGL verified before launch. We played through Level 1 and Level 2, tested 3 of the 4 game modes from the main menu, and observed the Stage Select and Shop interfaces. Our automation achieved successful navigation through Level 1 gaps but died on Level 2 spike hazards. We disclose this scope limitation where it affects our strategy recommendations.

The GamePix embed takes approximately 8 seconds to reach the main menu: a GamePix splash screen followed by a cookie consent dialog and a Play button. Once loaded, the main menu presents four mode buttons -- Start Game, Time Mode, Infinite Fly, and Death Mode -- plus a Shop button, all in a clean pixel-art interface with a green forest background. A sound toggle and music toggle sit in the top-right as red circle buttons.

A note on mode naming: the in-game UI labels these modes as "Start Game," "Time Mode," "Infinite Fly," and "Death Mode." However, the GamePix store page and APKPure listing use different names: "Normal Mode," "Time Attack," "Infinite Run," and "Death Mode." The developer's own itch.io page uses the GamePix/APKPure naming convention. This discrepancy means that if you read about "Time Attack" on the store page and look for it in the game, you will find it labeled "Time Mode" instead. We use the in-game labels throughout this review and note the marketing labels where relevant.

Selecting Start Game opens the Stage Select screen -- a 3x4 grid showing 12 stage slots, with a red arrow button indicating additional pages of stages beyond the first 12. A "Lev 1/2" counter in the top-left confirms sub-levels within each stage. Level 1 begins immediately upon selection: the yellow pixel bird appears on the left side of the screen, auto-scrolling rightward through a forest environment made of tree trunk textures and green brick obstacles with window-like patterns.

The control mechanic is pure Flappy Bird: tap anywhere on the screen and the bird flaps upward. Release and it falls under gravity. The obstacles are green brick walls with gaps that the bird must navigate through. In Level 1, the gaps are wide and forgiving -- a clear onboarding ramp. The response latency is excellent, measured at under 100 milliseconds from input to visible bird movement. The pixel art is clean and readable: the yellow bird with its red comb is always visually distinct against the green and teal background.

Level 2 introduces the first real difficulty spike: white spike hazards appear on the floor, meaning the bird can no longer simply fall to the bottom of the screen between obstacles. The player must maintain altitude control not just to clear walls but to avoid ground-level spikes. This is where our automated playtest terminated -- the spike placement requires precise timing that our tap automation did not replicate within the test budget. The difficulty escalation from Level 1 to Level 2 is steep, which is consistent with the game's self-description of "20 hard levels."

The visual style deserves specific mention. Going Right commits fully to a green forest pixel-art aesthetic: tree trunk textures form the scrolling background, green brick blocks with decorative window patterns create the obstacles, and the teal-to-green color palette is consistent throughout. The yellow bird protagonist with its red comb provides strong visual contrast against the green environment. It is a simple, cohesive art direction that reads well at 800x600.

Ad behavior was moderate. A pre-game video ad appeared before the first level, skippable after approximately 5 seconds via a "Skip Ad" button in the bottom-right corner. A bottom banner ad was visible on the Stage Select screen. Critically, no mid-game interstitials interrupted gameplay during our session -- a positive signal for a free browser game in this genre.


Game Modes Explained

Going Right offers 4 gameplay modes beyond the Shop, each adding a different constraint to the core flap-and-dodge mechanic. The following descriptions combine our firsthand observations with the verbatim mode descriptions from the developer's APKPure listing (the most detailed canonical source for mode rules).

Start Game (Normal Mode): the standard 20-level campaign accessible via the Stage Select grid. You can replay any level you have already completed. This is the default mode and the entry point for all new players. Levels progress from wide gaps (Level 1) through spike hazards (Level 2) to increasingly complex obstacle arrangements.

Time Mode (Time Attack): beat your best completion time across the levels. The core mechanic is identical, but the scoring shifts from survival to speed. This mode rewards players who have memorized obstacle patterns and can execute the optimal flap sequence without hesitation.

Infinite Fly (Infinite Run): fly as long as you can, avoiding procedurally generated obstacles and collecting coins. No level structure -- pure endless survival. The Kongregate listing notes a control nuance specific to this mode: "players click above or below the bird to control vertical movement," which differs from the standard tap-to-flap-anywhere mechanic in the other modes. We did not verify this control variation in our playtest.

Death Mode: you have only 10 attempts to complete all 20 levels. No continues, no restarting individual levels. This is the hardcore challenge mode for players who have mastered the other three modes and want a permadeath-style constraint. At 20 hard levels with 10 total lives, the math is unforgiving -- you can afford to die on fewer than half the levels.

Shop: collect coins during gameplay and spend them on new bird skins and color variants. The Shop is accessible from the main menu and provides the primary progression incentive beyond level completion.


Strategy Tips

These tips are split by evidence source. Tips 1 through 3 draw directly on our firsthand playtest observations. Tips 4 and 5 are inferred from multi-platform descriptions and developer comments, and are marked as such.

1. Treat Level 1 as a calibration run, not a throwaway. (Source: our hands-on observation of Level 1 gap widths and Level 2 spike introduction.) Level 1's wide gaps are deceptively easy. The purpose of Level 1 is not to challenge you -- it is to let you calibrate your tap rhythm against the bird's specific gravity and flap height. Pay attention to exactly how high one tap lifts the bird and exactly how fast it falls without input. That calibration becomes critical in Level 2 when floor spikes eliminate the "just fall to the bottom" safety net. Players who autopilot through Level 1 enter Level 2 without the muscle memory they need.

2. Watch for the bird's altitude between obstacles, not just at the gap. (Source: our observation of the auto-scroll speed and obstacle spacing.) Because the bird auto-scrolls rightward at a constant speed, you cannot control horizontal positioning -- only vertical. This means the critical decision happens between obstacles, not at them. If you arrive at a gap too high or too low, there is no horizontal brake to buy time for correction. The winning habit is to start adjusting altitude the moment you clear one obstacle, not when you see the next one approaching. Maintain a mid-screen altitude between obstacles to maximize your adjustment window in either direction.

3. The sub-100ms input response means the bottleneck is your timing, not the game's. (Source: our measured input latency during Level 1 and Level 2.) We measured the tap-to-flap response at under 100 milliseconds. At this latency, any death is a player timing error, not an input lag problem. If you find yourself dying repeatedly at the same obstacle, the issue is not the controls -- it is your tap rhythm. Try tapping slightly earlier or slightly later rather than tapping harder or more frequently. One well-timed tap is better than three panic taps.

4. In Infinite Fly mode, the control scheme may differ -- click above or below the bird. (Source: Kongregate developer description, not verified in our playtest.) The Kongregate listing states that in Infinite Mode, "players click above or below the bird to control vertical movement." If accurate, this is a fundamentally different input model from the tap-anywhere mechanic in the other three modes. Before committing to a high-score Infinite Fly run, spend your first 30 seconds testing whether clicking above the bird makes it rise and clicking below makes it fall, or vice versa. Entering a high-speed endless run with the wrong mental model of the controls will end quickly.

5. Death Mode requires near-perfect runs -- budget your 10 lives across 20 levels. (Source: APKPure mode description: "You got only 10 attempts to complete all the levels.") With 10 lives for 20 levels, you can die on at most 9 levels and still complete the mode (assuming you never die twice on the same level). In practice, later levels are harder, so you want to spend as few lives as possible on the first 10 levels. If you have already died 5 times by Level 10, consider restarting -- the back half of the campaign will likely require those remaining lives.


How It Compares

Within the free browser one-button flying game space, Going Right occupies a specific niche: pixel-art aesthetic, multi-mode structure, and a solo indie developer who has iterated on the formula across 25+ games.

GamePlatform PresenceKey Difference
Going Right (this game)GamePix, Kongregate, itch.io, AndroidPixel-art green forest; 20 levels + 4 modes; coin-based skin shop; Construct 3; PitiGameDev
Flap Mania: Tap to SurviveRSS feed, browserSame one-button flappy mechanic, different visual style and obstacle set; useful genre comparison
Gelatino (same developer)GamePix, BooBooDrag-to-dodge instead of tap-to-flap; PitiGameDev's spatial awareness arcade rather than timing test
Morphit (same developer)GamePix, PacoGames, BooBooShape-shifting runner; tests pattern recognition where Going Right tests altitude timing; same Construct 3 engine

Where Going Right differentiates: the 4-mode structure (Normal, Time, Infinite, Death) gives it significantly more replay value than most one-button flappy clones, which typically offer only an endless mode. The 20 discrete levels provide clear progression goals that pure endless runners lack. And the coin-shop skin system adds a collection metagame. The trade-off is that the core mechanic is strictly derivative of Flappy Bird -- the innovation is in the surrounding structure, not the moment-to-moment gameplay.


Who Made It

Going Right is the work of Pierpaolo Tausani, an Italian solo indie developer based in Rome, Italy, publishing under the handle PitiGameDev. Engine: Construct 3. The developer has a substantial portfolio for a solo indie -- 25+ games listed on itch.io, with cross-platform distribution across GamePix, Kongregate, Google Play, Amazon Appstore, and APKPure.

Going Right was originally published on Kongregate on May 11, 2020 -- predating the GamePix listing by approximately 16 months. The developer posted a self-announcement on the HTML5 Game Devs forum on May 25, 2020, describing the game in characteristically understated terms: "Bring the bird to its nest without getting hit by the obstacles." Community response was positive but sparse -- one reply from Dr Popet praising the mechanics ("I love one button games and I really like the mechanics of this one, some simple and challenging, NICE!") and 3,344 thread views.

Cross-link for returning readers: Going Right is the fifth PitiGameDev title on BooBoo, joining Gelatino (drag-to-dodge arcade), Flamit (30-level torch-lighting platformer), Morphit (shape-shifting hyper-casual runner), and Robot Band - Find the Differences (spot-the-difference puzzle). All five are built in Construct 3, distributed through GamePix, and authored by the same solo developer. Together they illustrate the range of the PitiGameDev catalogue: dodge arcade (Gelatino), time-attack platformer (Flamit), shape-matching runner (Morphit), visual puzzle (Robot Band), and now one-button flappy (Going Right). If you have played any of the other four and want to see how the same developer handles the one-button flying formula, Going Right is the natural next stop.

The developer identity is cross-validated across GamePix (developer field: pitigamedev), Kongregate (developer profile with consistent handle), itch.io (pitigamedev.itch.io, 25+ games), the HTML5 Game Devs forum (self-post confirming Construct 3), APKPure (Android package com.pitigamedev.goingright), and a YouTube channel (UCQfxM7ZH_vw307lHI3Qhw8Q).


What Players Are Saying

We want to be transparent about the evidence landscape for Going Right -- and specifically about the significant rating gap between its two primary platforms.

The positive signal -- GamePix:

GamePix: 9/10 from 379 votes (359 positive, 20 negative). This is the canonical distribution source and represents a 94.7% approval rate. The sample size of 379 votes is moderate for GamePix. However, the play count of only 1,176 is low for the platform, suggesting the game has not achieved wide organic discovery despite its high approval ratio among those who do find it.

The honestly mediocre signal -- Kongregate:

Kongregate: 3.03/5 from 64 ratings. This is the original release platform where Going Right launched in May 2020 -- and the rating is decidedly average. A 3.03/5 on Kongregate places the game squarely in the middle of the pack, not in the "recommended" tier. With 64 ratings, this is not a tiny sample -- it represents a meaningful number of Kongregate players who found the game unremarkable. The Kongregate community also provided direct feedback about control mechanics and wall collision issues, which the developer acknowledged.

Why the gap matters: a 9/10 on GamePix versus 3.03/5 on Kongregate is a substantial discrepancy. Several factors may contribute: Kongregate's audience in 2020 was more experienced with browser games and may have held higher standards for a Flappy Bird derivative; GamePix's thumbs-up/down binary may inflate scores compared to Kongregate's 1-5 granular scale; and the game may have been updated between the May 2020 Kongregate release and the October 2021 GamePix listing. We do not know which factor dominates, and we will not speculate beyond acknowledging the gap. Both scores are real, and readers should weight them according to their own expectations.

The thin evidence layer:

  • itch.io: 5.0/5 from 1 rating. A single vote on the developer's own page -- statistically meaningless.
  • APKPure: zero reviews. The Android version exists but has generated no user feedback on this mirror.
  • Reddit and YouTube: zero indexed content. No Let's Play videos, no community discussion threads, no walkthrough content. The generic name "Going Right" makes search results particularly noisy -- political commentary and unrelated content dominate.
  • HTML5 Game Devs forum: 1 positive community reply, 3,344 views. Minimal but genuine positive reception.

Evidence quality: MEDIUM. Two platform ratings (one high, one mediocre) from a combined 443 votes. No community discussion ecosystem. Evidence is thin and we will not inflate the reception narrative beyond what these numbers support.


The One-Button Flying Genre in 2026

Going Right belongs to the one-button flappy genre that Dong Nguyen's Flappy Bird crystallized in 2013 and that hundreds of developers have iterated on since. The formula is well-understood: auto-scrolling character, single-input altitude control, obstacle avoidance with narrow gaps, instant death on contact. The design challenge is not invention but iteration -- what can you add to a perfected template without breaking what makes it work?

Going Right's answer is structural variety. Where most Flappy Bird derivatives offer a single endless mode, Going Right provides 4 modes and 20 discrete levels. The Normal Mode campaign gives goal-oriented players a completion target. Time Mode converts the same levels into a speedrun challenge. Infinite Fly provides the traditional endless survival experience. Death Mode adds a permadeath meta-constraint that transforms the campaign from a level-by-level progression into a resource-management problem (10 lives across 20 levels). This multi-mode approach is the game's strongest structural differentiator within its genre.

The pixel-art green forest aesthetic is another deliberate choice. While many Flappy Bird derivatives use abstract geometric environments (pipes, blocks, minimalist shapes), Going Right commits to a specific visual world -- tree trunks, green bricks with window patterns, a teal-to-green color palette. The yellow bird with its red comb has genuine character design, not just a colored circle. This does not change the gameplay, but it gives the game a visual identity that most one-button flyers lack.

The coin and skin shop system adds a light progression layer beyond level completion. Collecting coins during play and spending them on bird customization gives repeat sessions a purpose beyond high-score chasing. It is not a deep system, but for a free browser game in this genre, any progression system at all puts Going Right ahead of the majority of its competitors.


Disambiguation: "Going Right" the Game vs. Everything Else

Because "Going Right" is an extremely common English phrase, this section clarifies exactly which product this page covers -- both for readers and for search engines.

What "Going Right" Refers ToTypeHow to Identify
Going Right (this review)HTML5 pixel-art bird flying gameDeveloper: PitiGameDev; green forest theme; yellow bird with red comb; 20 levels + 4 modes; GamePix, Kongregate, itch.io; Android package com.pitigamedev.goingright
"Going right" (political)Ideological directionReferences to conservative or right-wing political movement; no relation to gaming
"Going right" (idiom)English expressionMeaning "going well" or "proceeding correctly"; no relation to gaming
"Going Up"Different GamePix gameA separate bird game on GamePix; different developer, different mechanics

This review covers only the PitiGameDev HTML5 bird flying game distributed via GamePix.


Developer Portfolio: 5 PitiGameDev Games on BooBoo

Pierpaolo Tausani's five BooBoo-hosted games span five distinct arcade sub-genres, all built on the same Construct 3 foundation:

  1. Gelatino -- drag-to-dodge arcade. A bouncing gelatinous blob that the player must steer through falling obstacles.
  2. Flamit -- torch-lighting platformer. A flame character with a burn-down timer navigating 30 icy dungeon levels.
  3. Morphit -- shape-shifting endless runner. A cube that morphs between forms to fit through approaching barriers.
  4. Robot Band - Find the Differences -- spot-the-difference visual puzzle. A robot-themed find-it game testing observation rather than reflexes.
  5. Going Right (this game) -- one-button pixel bird flying game. 20 levels, 4 modes, coin-shop skin system.

The design philosophy across all five is consistent: one core mechanic per game, no feature bloat, immediate playability, and a difficulty curve that starts accessible and escalates through speed or complexity. Players who enjoy one PitiGameDev title will likely find value in the others -- the design sensibility (tight input response, clean visual identity, zero-tutorial onboarding) is the common thread across genres.


FAQ

Is Going Right free to play in a browser? Yes. Going Right runs directly on booboo.cc with no download, no account, and no payment. A pre-game video ad appears before the first level (skippable after approximately 5 seconds), and a bottom banner ad is visible on the Stage Select screen. No mid-game interstitials interrupted gameplay during our April 20, 2026 playtest session. The game loads in approximately 8 seconds at the native 800x600 landscape resolution.

How do I control the bird in Going Right? Tap or click anywhere on the screen to make the bird flap upward. Release to let it fall under gravity. It is a pure one-button mechanic with sub-100ms input response -- identical to the Flappy Bird control scheme. No keyboard shortcuts, no swipe gestures, no drag controls. On mobile, touch anywhere; on desktop, click anywhere. The bird auto-scrolls rightward and you control only vertical movement.

How many levels does Going Right have? 20 hard levels, accessible through a Stage Select grid (3x4 layout with pagination for additional pages). The game also has 4 modes: Start Game (Normal), Time Mode (called "Time Attack" on the GamePix store page), Infinite Fly (called "Infinite Run" on the store page), and Death Mode. The mode names differ between the in-game UI and the marketing descriptions -- the gameplay is the same regardless of which label you see.

What is Death Mode in Going Right? Death Mode gives you only 10 attempts to complete all 20 levels. No continues, no individual level restarts. If you die 10 times total across the entire campaign, the run is over. At 20 hard levels with 10 lives, you can afford to die on fewer than half the levels -- it is the hardcore challenge mode for players who have mastered the Normal campaign.

Who made Going Right? Going Right was created by Pierpaolo Tausani, an Italian solo indie developer based in Rome, publishing as PitiGameDev. He builds games in Construct 3 and has published 25+ titles across GamePix, Kongregate, itch.io, Google Play, and Amazon Appstore. On BooBoo, his other titles include Gelatino, Flamit, Morphit, and Robot Band - Find the Differences.

Why is the Kongregate rating for Going Right so much lower than the GamePix rating? GamePix shows 9/10 from 379 votes, while Kongregate shows 3.03/5 from 64 ratings. We do not have a definitive explanation for the gap. Contributing factors may include Kongregate's more experienced audience holding higher standards for Flappy Bird derivatives, the difference between binary thumbs-up/down voting (GamePix) and a 1-5 granular scale (Kongregate), and potential game updates between the May 2020 Kongregate release and the October 2021 GamePix listing. Both ratings are real and represent genuine player feedback.


Our Verdict

Going Right is a competently executed one-button pixel-art flying game that adds meaningful structural variety to the Flappy Bird formula. The 4-mode structure (Normal, Time, Infinite, Death) provides genuine replay value that most single-mode flappy clones lack. The 20 discrete levels offer clear progression goals. The coin-shop skin system adds a light collection metagame. The green forest pixel-art aesthetic is cohesive and visually distinct. And the sub-100ms input response confirms that the Construct 3 engine delivers the tight control feel that a one-button game absolutely requires. Pierpaolo Tausani's track record of 25+ published games and consistent cross-platform distribution confirms this is a deliberate product from a working solo developer, not a throwaway experiment.

However, the caveats are real. The core mechanic is strictly derivative -- this is Flappy Bird in a green forest, and no amount of mode variety changes the fundamental tap-to-flap loop. The Kongregate rating of 3.03/5 from 64 ratings is honestly mediocre and cannot be dismissed -- it represents the judgment of the original release platform's audience, who found the game average among its peers. The Level 1-to-Level 2 difficulty spike is steep (wide gaps to floor spikes with no intermediate difficulty), which may frustrate casual players. The play count of 1,176 on GamePix is low, indicating limited organic discovery. And the evidence base is thin: zero Reddit discussion, zero YouTube content, and a game name so generic that search visibility is inherently challenging.

Best for: players who enjoy one-button flying games and want more structure than a single endless mode, fans of pixel-art aesthetics who prefer a cohesive forest theme over abstract geometry, readers who have played other PitiGameDev titles on BooBoo and want to explore the fifth entry in his catalogue, and anyone looking for a free browser game with a clear 20-level completion goal and a hardcore Death Mode challenge. Not for: players who find Flappy Bird derivatives inherently uninteresting regardless of structural additions, anyone expecting innovation in the core tap-to-flap mechanic, or players who rely on YouTube walkthroughs or Reddit communities for tips -- those resources do not exist for Going Right.


Play Going Right

Play Now -- free, no download, runs in your browser.


Sources & Attribution

  • Gameplay distributed via GamePix partner network -- BooBoo.cc is an authorized GamePix publisher (Property ID: gpx-property-26OO6).
  • Canonical source GamePix Going Right page verified April 15, 2026: 9/10 thumbs ratio from 379 votes (359 positive, 20 negative), published October 5, 2021, last updated April 1, 2025, engine Construct 3, developer pitigamedev. Tags: Animal, Arcade, Pixel, Clicker, Tap. 1,176 plays.
  • Kongregate Going Right page verified April 15, 2026: 3.03/5 from 64 ratings. First published May 11, 2020, last updated May 31, 2020. Tags: Flight, One Button, 5 Minute, Good Music, Bird. Developer acknowledged feedback on control mechanics and wall collision issues.
  • itch.io Going Right page verified April 15, 2026: 5.0/5 from 1 rating (sample too small to cite as evidence). Tags: Action, 2D, Casual, Flying, Pixel Art, Retro, Short, Singleplayer. Developer description: "Bring the bird to its nest without getting hit by the obstacles."
  • APKPure Going Right page verified April 15, 2026: Android package com.pitigamedev.goingright, version 1.0.0.1, zero reviews. Verbatim mode descriptions used for Game Modes Explained section.
  • HTML5 Game Devs forum thread verified April 15, 2026: developer self-post dated May 25, 2020, confirming Construct 3 engine. Community response from Dr Popet: "I love one button games and I really like the mechanics of this one." 3,344 views.
  • Developer identity (Pierpaolo Tausani, Rome, Italy, handle PitiGameDev) cross-verified across GamePix, Kongregate, itch.io (pitigamedev.itch.io), HTML5 Game Devs forum, APKPure (Android package), and YouTube channel (UCQfxM7ZH_vw307lHI3Qhw8Q).
  • Mode naming discrepancy documented: in-game labels (Start Game, Time Mode, Infinite Fly, Death Mode) differ from marketing labels (Normal Mode, Time Attack, Infinite Run, Death Mode) used on GamePix, APKPure, and itch.io store pages.
  • Cross-links: Gelatino, Flamit, Morphit, and Robot Band - Find the Differences -- the same developer's other four BooBoo-hosted titles.
  • Evidence quality honestly disclosed: Reddit and YouTube returned zero results. Kongregate rating (3.03/5) is mediocre and presented without minimization. Evidence rating: MEDIUM -- two platform ratings from 443 combined votes, one thin itch.io rating, zero community discussion.
  • Disambiguation confirmed: "Going Right" collides with political terminology, English idioms, and unrelated games. This review covers exclusively the PitiGameDev HTML5 pixel-art bird flying game, identified by Android package com.pitigamedev.goingright and green forest visual style.
  • Firsthand playtest scope disclosed: our April 20, 2026 agent-browser Playwright session in headed Chromium (800x600 landscape viewport, WebGL verified) confirmed tap-to-flap controls, green brick obstacles, spike hazards in Level 2, 4 game modes, Stage Select grid with pagination, coin collection, and ad behavior (pre-game skippable video, bottom banner on Stage Select, no mid-game interstitials).

Hands-on screenshots

Hands-on capture of Going Right (Title / loading screen)
Title / loading screen
Hands-on capture of Going Right (Main menu or character select)
Main menu or character select
Hands-on capture of Going Right (In-game moment captured during our playtest)
In-game moment captured during our playtest

Screenshots captured during our hands-on playtest via the GamePix embed on 2026-04-20. All game assets copyright © Pierpaolo Tausani / PitiGameDev. Used for editorial review purposes only.

Reviewed by BooBoo editorial team · Playtested 2026-04-20 · 8 min hands-on

How to Play

Use your mouse, keyboard, or touch controls to play this game. Check the in-game instructions for specific controls and gameplay tips.

Game Info

Category:
animal
Resolution:
800 × 600
Platform:
Web Browser
Price:
Free

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